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Uygulama Tasarımı

UI/UX

Enerjisa interface design

The Faturan Cebinde project, which I took part in as part of the Pomegranate Project during my university years, was a very valuable experience for me. Our project was designed to provide convenience to users who wanted to manage their bills online. In this project, I took part in the preliminary prototype studies of the application and had a very pleasant experience.

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Enerjisa Invoice design

The invoice mail UI/UX design I prepared for Enerjisa is a work I did to improve myself. It was carefully designed to make it easier for users to manage their invoices. During the design process, I focused on providing all the information users need in an easily accessible way.

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Garanti Bank Statement Design

The statement mail UI/UX design I created for Garanti Bank aims to enable users to access their statements through a more modern and minimalist design. I realized this design to improve myself. The reason I started the project was that Garanti Bank's statements were outdated in terms of design. Therefore, I worked with a minimalist design approach and made it easy for users to access the information they need.

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456: Sniper Doll

 The game is inspired by the popular Netflix series Squid Game, and players will play as a sniper 
as they move. Our goal is to observe the running players and shoot them if they move during the red light phase.
My designs include a number of interface elements to help players play the game in a more comfortable and enjoyable way.

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Keep Slicing!

My design was developed for "Keep Slicing!", a game that many players will enjoy playing. In the game, there are blades on a rail and these blades cut the fruits that fall on the belts and fill the blender below. When it's full enough, you can smash the fruit to earn money, which you use to unlock new rails, blades, belts and maps.

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Traveller Run

I designed the UI/UX for a game called "Traveller Run" where travelers travel and try to determine where cities are by photographing their landmarks. In the game, players collect coins to buy clues about cities and use these clues to guess the right city. If they guess correctly, they advance to the next level and take a photo with the city's icon.

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Parking Merge

This is a fun game played on a rotating platform where cars are parked. Players throw cars into the parking slots by clicking on the screen and lose lives if they don't hit the slots because they are on the rotating platform. When they lose 3 lives in total, they lose the game.

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Fulfill It!

In Fullfill It the player plays an employee working in the order preparation department of an online store. The player's goal is to prepare and deliver customers' orders quickly and accurately. The player takes orders, picks products from the store shelves, packs them and sends them to the delivery address.

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Digging Rush

In this game, players collect coins on the way and collect miner workers by choosing one of the cards that appear in front of them. Each miner worker has a power and if we collect enough workers, we can dig and collect artifacts from the ground and move on to the next level.

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Airport Rush 3D

In our game, we collect suitcases from incoming airplanes using the airport baggage collection vehicle and leave them in the delivery area and earn money. With this money we can upgrade our vehicle and the airport. In this game, I took on the design of the buttons and the upgrade areas on the airport floor, upgrade menus and the icon that shows the amount of luggage on the planes. I made the in-game buttons simple and understandable to improve the user experience

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Fly Up

In this game, we try to reach the top before our opponent by inflating the balloon in our character's mouth. In the interface of this game, I designed winning and losing screens and a bar that shows how far we are from the finish line.

The bar design, which shows how close we are to the finish line, helps players understand how close they are to their goal.

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Letter Match

In the game, we try to answer questions with letters that fall on the screen. At the bottom there are boxes to place the letters and if we answer correctly, the boxes rotate and the letters fall to the bottom. In this game, I designed the interface design of the questioned part and the main menu interface.

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Hyper Pursuit

In Hyper Pursuit, players try to earn points by escaping from the police and upgrade their vehicles to reach more advanced levels. For this game, I designed upgrade card designs, upgrade panels that show upgrades as you level up, and a bar interface that indicates the level within the game. All designs use vibrant colors and a modern design to reflect the fast-paced, action-packed nature of the game. These designs will make it easier for players to choose from the different upgrade options the game has to offer and make the game experience more enjoyable.

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Fill The Garden

In the game, players try to create patterns by filling a garden with flowers. I designed the buttons and interface elements that players will use in this game. I also designed an interface where players can access the reference table and an interface for the in-game store. Our design was carefully crafted to provide a user-friendly and visually appealing interface.

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History Judge

This game is based on influencing the world for good or bad by selecting people and groups from the past with a time machine, choosing between survival or extinction options. In this game, I designed an interface that shows who came from the time machine and what year it is. I also designed an interface where the weapons to be used in the destruction options are selected with the survival or destruction buttons.
 

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Slay Them All! 

we manage a knight character and take him through a world of monsters. I designed a game menu and a stats screen where players can see what level their character is at, how many points they have earned, how many monsters they have killed, and what level they have completed the game at.

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Donut Stacker

In the game, players earn points by collecting donuts on the platform and they can improve and decorate these donuts. In this process, players can win or lose. In this game, I designed various UI/UX designs such as buttons, win/lose interfaces, etc. I improved the game experience by creating user-friendly and simple designs.

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Save The Crowd 

In this game, we are trying to destroy a tank moving on a platform. If the tank reaches the end, we lose the game because it will kill people. I added user-friendly buttons, weapon sights, and lose/win interface designs to this game. This way, users will be able to play the game in a more comfortable way.

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Focus It 3D

Focus It 3D

Oyunda pixselleşmiş bir görsel bize sunuluyor ve iki kapak arasından doğru cevabı bulmamız gerekiyor. Oyun içinde belirli bir miktarda para bulunuyor ve doğru cevabı seçersek parayı kazanıyoruz. Ben bu oyuna oyun içi aşamaları gösteren bir bar ve oyun içi buton arayüzünü tasarladım

© 2023 by Okan Cetinkaya All rights reserved. 

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