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Software Used:



Digging Rush
In this game, players collect coins on the way and collect miner workers by choosing one of the cards that appear in front of them. Each miner worker has a power and if we collect enough workers, we can dig and collect artifacts from the ground and move on to the next level.
I was responsible for the interface design of the game, the automatic money earned, the scratch points and the level completion screens. I also designed the buttons in the game. In this way, I designed an interface that players can easily play and made the game more enjoyable.

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